WebThe BGM and boss used are those of Marble Zone from Sonic 1. Wood Zone: The graphics are similar to what is seen in the Simon Wai prototype. It uses a different BGM (2 player Emerald Hill Zone, but slower). It reuses the ARZ Boss. Dust Hill Zone: Uses graphics similar to the mockup screenshot of Dust Hill Zone that was featured in many magazines. WebAbout Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ...
Sonic the Hedgehog 2 (Simon Wai Prototype) - Archive
WebFeb 2, 2024 · To get into Debug Mode in Sonic 2, you need to play the following sounds: 1,9,9,2,1,1,2,4. You need to play these sounds during the level select screen, and then press Start while holding the A button. Next, press the B button. Click on any character in the selected level and then put it on the screen. You can change characters (sprites) by ... WebThe Nick Arcade prototype version of Sonic the Hedgehog 2 is the earliest known pre-release version of the game, predating the famous Simon Wai prototype. This prototype receives its name from the game show Nick Arcade due to an earlier version of Sonic the Hedgehog 2 being showcased in two episodes where its build seems similar to the latter … lower bound through reductions
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WebJun 5, 2024 · A later prototype of Sonic the Hedgehog 2 for the Sega Mega Drive. This prototype has a research article on TCRF. Also known as the "Simon Wai" prototype. Has … WebMar 19, 2024 · Exploring the little of what was created of this scrapped level from sonic 2. WebA disassembly of the Simon Wai prototype of Sonic the Hedgehog 2 for the Sega Genesis, based on the 2007 disassembly by Esrael L.G. Neto; it's not bit-perfect (some stuff such as the sound driver and checksum simply can't be made bit-perfect right now), but it's pretty damn close, and there shouldn't be any noticable differences in terms of gameplay. horrocks sleepsoul mattress